Friday, June 14, 2013


 Train Station X 2013


Roy Building 2009 
 Canada Games Center 2010  Train Station X 2013

 Canada Games Center 2010   Brunswick Place 2008
  Canada Games Center 2010  Palace Royale 2009


  Train Station X 2013


"Currency" Boutique style Retail design



"Currency" 2013 Cam3b Tk 01. Interior design for boutique style store, textured with photo-real textures from my personal library. Modeling, texturing, rendering. June 2013. Max, Vray, PS Orig Revit Model Floor-plan. The store concept was design to inhabit actual dimensions  of proposed site. Planning, Modeling, Design. May 2009. REVIT


Currency Draft Render. Dynamic design style used in combination with quick draft renders. Modeling, Texturing, Design. June 2013. Max, Vray Camera rough proposed perspective. Early representations with REVIT screen captures can get ideas across quickly. May 2009, REVIT

Monday, June 3, 2013

CASE / RedHead June 2013


Boom Level 3/4. Environment rendered with photo real textures, and actual 3D clouds from my personal Library. Rendering, Texturing, Modeling, Design. June 2013. Max, Vray, PS Draft production Shot. Custom assets for client integrated and textured. Texturing, Asset Management, Rendering. June 2013. Max, Vray, PS

Wednesday, March 27, 2013

Turner Fleischer May 2013

Shopping Center Detail. New model derived from sketch-up design. Modeling, Texturing, CAD. May 2013, Max, Vray,PS

Shopping Center Panoramic. Enormous scene, high resolution, efficient render-times. Modeling, texturing, rendering. May 2013. Max, Vray, PS
Shopping Center Focus. Designed and modeled to architectural specs.
Modeling, Texturing, Design. May 2013. Max, Vray, PS
Shopping Center Wide Arial. Very large scene, massive asset management. Modeling, Texturing, composition. May 2013. Max, Vray,PS
Shopping Center Corner detail. Derived from sketch-up file. Modeling, Texturing, asset management. May 2013. Max, Vray, PS



Shopping Center Glass Curtain Detail. Textures from personal library. Modeling,Texturing, Design. May 2013. Max, Vray, PS



Train-Station X



Proud to present my newest concept. Modeled with 3DS max from an original REVIT model.
This massive undertaking has over 1 000 000 polygons. I did everything, from the architecture to the clouds in the sky.
This 6 track train station which doubles as a massive rainwater collection facility, could hydrate its surroundings and distill the precious resource.
The Angle to the right, exhibits the bridge and elevator illuminated through the openings in the canopy.






Interior shot Day-light Treatment. Train model from personal library Modeling, texturing, lighting. April 2013. Max, Vray, PS


Establishing Exterior. Modeling, texturing, compositing. Textures from personal library. April 2013. Max, Vray,  PS




Reveal, floorplan. Render with elements ommited. Modeling, texturing, rendering. April 2013. Max, Vray,  PS





Exterior 'w' Wires.  Trees from personal library. Modeling, texturing, design. April 2013. Max, Vray, PS


Concept Sketch of TSX Green-Space. One of many quick design ideas. Sketching, painting. Feb. 2013 PS

Exterior 'w' Wires. Much of the structure was modeled with splines. Modeling, texturing, topology. Apr. 2013. Max, Vray, PS


Architectural Design- Xeti "X" Matebekwane -- BSc, BIM Associate, SAA xmrasdesigns@gmail.com

Wednesday, July 11, 2012

Canada Games Center 2010


Designed model interpretation of architect's concept. The Canada Games Center The 176,000sf project is the largest single recreation facility in the Atlantic region. Modeling Included adapting "rough" CAD model for 3DSmax and re-modeling Interior / exterior, equipment, , pool area, field-house, lobby, trees, cars, people.
Project was animation ready 5000+ frames/ 5min animation. Sept.- Jan. 2009-2010

CGC Main Entrance. This model was based on imported REVIT mesh. Modeling, texturing. lighting.   Jan. 2010. Halifax, Can.Max, Vray, PS, After Effects, Revit CGC Exterior Elevated Angle. Textures were optimized for animation. Modeling, texturing, animation. Jan. 2010. Halifax, Can. Max, Vray, PS, After Effects, Revit
CGC Main Reception. The reception is my design. Modeling, texturing, design. Jan. 2010. Halifax, Can. Max, Vray, PS, After Effects, Revit
CGC Exterior Wires. All mesh was optimized for animation. Modeling, Topology. Jan 2010. Halifax, Can. Max

CGC Fieldhouse. UV mapped, photoreal textures. Modeling, texturing, research. Jan 2010. Halifax, Can. Max, Vray, PS, After Effects, Revit
CGC Exterior Wide, evening. The custom designed environment was light dynamic. Modeling, texturing, lighting. Jan. 2010. Halifax, Can. Max, Vray, PS, After Effects, Revit
CGC Pool area. This area was mostly modeled with Max from CAD references. Modeling, texturing, CAD. Jan. 2010. Halifax, Can. Max, Vray, PS, After Effects, Revit. 

FINAL ANIMATION CANADA GAMES CENTER 2010

Brunswick Entrance Concepts 2008

Brunswick Place, establishing angle. Illustrative render treatment design. Modeling, texturing, compositing. Summer 2008. Halifax Canada. Max, Brazil, PS, Autocad Brunswick Place, perspective angle. One of various sign graphic designs. Modeling, texturing, rendering.  Summer 2008. Halifax, Canada Max, Brazil, PS, Autocad

Hospice Botswanna 2009


geralddc@gmail.com

Proposed Entrance Halifax B 2011-2012

Halifax
Proposed Entrance A

Palace Royale Lobby 2009

Detail