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"Currency" 2013 Cam3b Tk 01. Interior design for boutique style store, textured with photo-real textures from my personal library. Modeling, texturing, rendering. June 2013. Max, Vray, PS | Orig Revit Model Floor-plan. The store concept was design to inhabit actual dimensions of proposed site. Planning, Modeling, Design. May 2009. REVIT |
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Currency Draft Render. Dynamic design style used in combination with quick draft renders. Modeling, Texturing, Design. June 2013. Max, Vray | Camera rough proposed perspective. Early representations with REVIT screen captures can get ideas across quickly. May 2009, REVIT |
Boom Level 3/4. Environment rendered with photo real textures, and actual 3D clouds from my personal Library. Rendering, Texturing, Modeling, Design. June 2013. Max, Vray, PS | Draft production Shot. Custom assets for client integrated and textured. Texturing, Asset Management, Rendering. June 2013. Max, Vray, PS |
Shopping Center Detail. New model derived from sketch-up design. Modeling, Texturing, CAD. May 2013, Max, Vray,PS
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Shopping Center Panoramic. Enormous scene, high resolution, efficient render-times. Modeling, texturing, rendering. May 2013. Max, Vray, PS
Modeling, Texturing, Design. May 2013. Max, Vray, PS
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Shopping Center Wide Arial. Very large scene, massive asset management. Modeling, Texturing, composition. May 2013. Max, Vray,PS
Shopping Center Corner detail. Derived from sketch-up file. Modeling, Texturing, asset management. May 2013. Max, Vray, PS |
Shopping Center Glass Curtain Detail. Textures from personal library. Modeling,Texturing, Design. May 2013. Max, Vray, PS
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Proud to present my newest concept. Modeled with 3DS max from an original REVIT model. This massive undertaking has over 1 000 000 polygons. I did everything, from the architecture to the clouds in the sky. This 6 track train station which doubles as a massive rainwater collection facility, could hydrate its surroundings and distill the precious resource. The Angle to the right, exhibits the bridge and elevator illuminated through the openings in the canopy. |
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Interior shot Day-light Treatment. Train model from personal library Modeling, texturing, lighting. April 2013. Max, Vray, PS |
Establishing Exterior. Modeling, texturing, compositing. Textures from personal library. April 2013. Max, Vray, PS |
Reveal, floorplan. Render with elements ommited. Modeling, texturing, rendering. April 2013. Max, Vray, PS |
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Designed model interpretation of architect's concept. The Canada Games Center The 176,000sf project is the largest single recreation facility in the Atlantic region. Modeling Included adapting "rough" CAD model for 3DSmax and re-modeling Interior / exterior, equipment, , pool area, field-house, lobby, trees, cars, people. Project was animation ready 5000+ frames/ 5min animation. Sept.- Jan. 2009-2010 |
CGC Main Entrance. This model was based on imported REVIT mesh. Modeling, texturing. lighting. Jan. 2010. Halifax, Can.Max, Vray, PS, After Effects, Revit | CGC Exterior Elevated Angle. Textures were optimized for animation. Modeling, texturing, animation. Jan. 2010. Halifax, Can. Max, Vray, PS, After Effects, Revit | CGC Main Reception. The reception is my design. Modeling, texturing, design. Jan. 2010. Halifax, Can. Max, Vray, PS, After Effects, Revit |
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CGC Exterior Wide, evening. The custom designed environment was light dynamic. Modeling, texturing, lighting. Jan. 2010. Halifax, Can. Max, Vray, PS, After Effects, Revit |
CGC Pool area. This area was mostly modeled with Max from CAD references. Modeling, texturing, CAD. Jan. 2010. Halifax, Can. Max, Vray, PS, After Effects, Revit.
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Brunswick Place, establishing angle. Illustrative render treatment design. Modeling, texturing, compositing. Summer 2008. Halifax Canada. Max, Brazil, PS, Autocad | Brunswick Place, perspective angle. One of various sign graphic designs. Modeling, texturing, rendering. Summer 2008. Halifax, Canada Max, Brazil, PS, Autocad |